Saturday, 30 March 2019

Shogo game on X5000 and PC Emulation

This weekend I took a look at the recently released Shogo: Mobile Armor Division, ported to AmigaOS 4.1 by Hyperion Entertainment! I took a look at it on my AmigaOne X5000 and also under emulation on UAE on my Windows 10 Core i7 laptop.


Shogo was originally written back in 1998 by Monolith Productions Inc, and released on PPC accelerated (WarpOS) AmigaOS 3 Classic Amigas in 2001.

But now we now have a native AmigaOS 4.1 version of Shogo to enjoy on our NG Amiga PPC systems in 2019!

The game is available to purchase online from Hyperion for EUR14.95. Once purchased you can download the ISO of the AmigaOS 3 release and a zipped drawer containing the AmigaOS 4.1 version.

I have to thank Hyperion Entertainment for kindly supplying me a full review copy to try out!

The Amiga system requirements for the game are:

Amiga with 500MHz PowerPC CPU
A Picasso96-Compatible Graphics card (For Warp3D version: A Warp3D supported graphics card)
256 MB of memory
AHI-Compatible sound card
Approximately 500 MB of free hard disk space
AmigaOS 4.1 Final Edition

Shogo is a first person perspective shooting game, with a story line and tasks to complete to advance through the game.

I decided to try this out on my AmigaOne X5000 first.

Upon extracting the zip file containing the AmigaOS 4.1 files, you can simply run the Shogo icon to get the initial launcher window as below:


You can modify lots of parameters here, including the display resolution settings, Sound and more!



I have heard from some people it is better to enable the VSync option in the Advanced settings:


Some of the settings under the Memory tab are a bit beyond the kind of thing a normal user like me would play with, but there are there nonetheless:


It appears you can add additional game mod map files into the game here if you find and download any separately:


On launching the game you get an intro sequence and the title screen.




Once through that you get the main menu as below:


Here you can access the options to change the keyboard controls to your liking, amongst other things:


In my case I changed the forward and backwards keys as I prefer the arrow keys personally, but I know plenty of people are happy using 'W' and 'S' for this:


The first part of of the game you (Sanjuro Makabe) and a few fellow mobile armor units need to get to a ship that is coming to pick you up. There are some enemies along the way too:


You have multiple weapons at your disposal you can change as needed. You can collect ammo and other items from enemies as you go:


I quickly discovered that if you take too long getting to the landing area, the ship picks up the other mobile armor units and leaves you behind!!!


First time I have played one of these types of games where you have to keep to a timeframe to progress in the story!

I restarted and quickly made my way to the landing site, in time to board the ship that took us all to the next section of the story, back on a ship in space:


You need to collect your ID card on the table as part of the objectives of this section - don't forget it or you'll have to come back for it! Press F1 to see the log to show your current objectives and what has been achieved already if there are multiple objectives for the mission.


I started exploring the ship:


You can change the viewpoint to the chaser view too if you prefer:


 I have to admit I suffer badly from motion sickness playing 3D games like this when the frame rate is so fast and smooth, and this game definitely affected me. Nothing against this game though - it happens to me on lots of games unfortunately. I had to take a break and come back to it a bit later on. Fortunately you can easily save your progress to continue where you left off.


You can also restart the current section again if you are killed. If, for example you killed one of the good guys because "you can"... FYI if you do that they immediately turn on you and kill you!


I made my way to the briefing area to receive information on the next mission. I needed to stand around each of the four corners to get the full briefing.




I then get my next instructions to go to the shuttle bay to take a shuttle to the next section of the game:


The graphics are not bad considering they are from 1998, but you do need to make some allowance for that point as they are not super modern. Nonetheless the game is certainly interesting and pulls you into the story:



I located the shuttle bay and got treated to a lovely view of the planet outside through the glass:


Having caught the shuttle I moved into the next section of the game, and needed to locate an area where I would be briefed on my next mission:


There are switches on the walls to touch here and there to unlock secure doors (like the ones above), and to raise bridges, etc.

The briefing explains things you need to do, and while I was busy screenshot ting I missed something important (what I needed to do!) and had to start that area again!



I needed to go and choose from 1 of 2 different Mobile arbor units, which I needed to move into position first, and then locate the entrance to get into it:


With that done I got into the mission proper, infiltrating a base as explained by a cutscene:



The size of your mobile armor unit makes the enemies appear quite small unless you are fighting another mech unit similar to yourself, but there is a mix of enemies, small and large to keep you busy!


I had some help from two other units at the start which helps, and they help out while I try to locate the switch to lower the bridge once inside:


Don't forget to collect ammo and armor upgrades to replenish your armor strength. Once it hits zero it's game over.

Here I had to go below the water to get to another section to raise the bridge for the other mechs to advance with me to the next part.


The game is a little deeper than a Quake style romp, with an actual story to follow, not just blowing up everything that moves - although you do that as well of course, with some impressive weapons!


As I progress through the base the enemies get harder but the weapon upgrades and ammo and guns picked up from dead enemies help you destroy the next wave.


There is a lot to this game, and I don't intend to play through the whole thing right now, but rather give you a taste of what to expect. It is a good game and worth trying out.

I haven't yet tried out the multiplayer option either, so I can't rate how well that works.

There is a definitely interesting story line which has a number of twists and trust that can alter the outcome of the game in more than one way, depending on your choices during the game.


I also tried out Shogo under emulation using Flowerpot to run AmigaOS 4.1 Final Edition Update 1 on my Windows 10 Core i7 PC. I looked at Flowerpot on this blog previously here if you want to know more about it.


Once I have the Shogo drawer available, which i have on a Windows 10 drive on my system to make extraction easier, I can then run the launcher as I did on the X5000 earlier.


Note though that there is no MiniGL option, and it will run the game in software rendering. You need to select the CPU only renderer on the left, then your desired resolution on the right. I tried it on 800x600 initially to see how it ran:


I also enabled VSync in the Advanced settings tab of the launcher as below:


On launch I get the title screen and menu screens look a bit more "correct" in 4:3 ratio than at 1080p, as this would have been the expected resolution back then.


Here is the main menu of Shogo running under emulation on Flowerpot:



Note that the software renderer (no MiniGL under emulation) certainly does have an impact on how the game looks and plays compared to the X5000, but it is playable on the emulator, albeit slower:



Having missed the ship while doing screenshots again, the objectives lists I should "die with some dignity" - heh:


On both X5000 and Emulation I noted that the sound would sometimes clip a little early in the cut scenes, which means sometimes you missed the last word in a sentence that was said. On Emulation the audio would sometimes stutter a little when busy on screen which suggests I should have selected a lower resolution like 640x480 to play the game in, or lowered the sound mix frequency in the launch settings perhaps?

But these things don't detract from a good game which is quite interesting to play.

Shogo is an interesting game for AmigaOS 4.1 in 2019 and certainly worth checking out!

Thursday, 21 February 2019

Prototype game on AmigaOne X5000

Today I wanted to take a look at a recently released game for AmigaOS4.1 Final Edition called Prototype from Dark Castle Software and ported to AmigaOS 4.1 by Kas1e. I tried it out on my AmigaOne X5000.


It is one of the first games to take advantage of the A-Eon released Warp3D Nova OpenGL ES 2.0 functionality. It is great to start to see games for AmigaOS 4.1 Final Edition take advantage of the latest software developments that really push the functionality of the AmigaOne systems forward in 2019!

What surprised me was just how great a game this is! It is a modern remake of the classic Irem game R-Type, released on most 1980's/1990's computer/console formats, including on the Classic Amiga many years ago.

The graphics take advantage (and require) the new A-Eon Warp3D Nova and latest A-Eon Radeon HD drivers to function. So you also need to have a Southern Islands Radeon HD graphics card installed in your AmigaOne system or A-Eon Radeon HD driver supported AMD Radeon HD chipset card to play this game.

If you don't have Warp3D Nova or Radeon HD drivers yet, you can purchase it from Amistore, separately or as part of the Enhancer bundle. If you don't have Amistore installed on your AmigaOS 4.1 Final Edition system you can download it from here.

The game Prototype itself is free and can be downloaded from os4depot here.

Once extracted to a drawer and the game launches, showing a nice animation and intro story to set the mood for the game:


There are some instructions on the main menu screen to help with the game, although anyone familiar with R-Type will not need to read this! Kill anything that moves!


Being a remake of R-Type, it is a sideways scrolling shoot-em up, with the usual power ups and enemies to fight. The impressive part is the quality of the graphics and sound, and the game is easy to pick up and play:


The power ups are great and make disposing of enemies much easier, but the game gets harder and harder as you go!


Some of the enemies are tricky to dispatch, but I never felt it was impossible at any stage. I think the difficulty curve is hard but fair.


I had such a big smile on my face playing the game on my AmigaOne X5000. Why? Because I am so glad to see quality games like this on my modern AmigaOne  system in 2019! It is great!


Here is the end of level boss and yep, he (it?) is hard to beat:


Sure enough, I couldn't beat him!


I uploaded a video to YouTube with a play through of part of Level 1 for those interested to see the game in action on my AmigaOne X5000 (apologies for my reflection on the screen in the video but my screen is very reflective!). The game runs smooth and looks fantastic in my opinion:


Basically, this is a great game. If you haven't already, download it today! I can't wait to see more Warp3D nova accelerated games on my X5000 soon!


Tuesday, 12 February 2019

AmiCygnix 1.4 on AmigaOne X5000

Today I am taking a look at the relatively recently released AmiCygnix 1.4 update for AmigaOS 4.1 Final Edition on my AmigaOne X5000. Due to moving house I had to delay this blog post from December 2018 until I was set up again!


AmiCygnix is a X-windows implementation for AmigaOS 4.1 Final Edition that allows you to run some Unix applications under AmiCygnix (separate screen) or standalone windows within AmigaOS 4. The advantage of this is access to Unix applications that are not yet available under AmigaOS 4!

I have looked in detail at Amicygnix in the past on this blog, covering a number of versions since 2012! 


I installed the last 1.3 version update on my X1000 too but didn't cover it in the blog.

It has been a number of years since it was updated, and this update in late 2018 fixes the issue introduced in AmigaOS 4.1 Final Edition and updated Radeon HD drivers prevented Amicygnix working on my X1000 with a Southern Islands Radeon HD card installed.

Slightly off topic - Since my last update I have made good progress on setting up my computer rooms, with my Next Gen AmigaOne A1222, X1000 and X5000 all setup.


Here is the X5000 up and running:


I decided to try out Amicygnix on my X5000. Since it has my X1000 setup copied over, it already has AmiCygnix 1.3 installed.

I downloaded the latest AmiCygnix 1.4 from os4depot.net - the base packages is here and the tools package is here. Once downloaded you get the drawer contents (once extracted) of the base package as below:


The installation works much the same as previous versions:


There is a installation readme that pops up to warn that you need significant space and it should be installed on a SFS2/SFS partition. In my case it is installed on SFS2 so we are good to go:


The installer picks up my previous 1.3 installation and offers to upgrade it - which of course I want to do!


I then grab a coffee while the files copy across:


Along the way it asks you to set the screen resolution for AmiCygnix. Since I am using a 1080p screen I choose 1920x1080x16:


The installer then asks for language and character set options - which I leave as default:



The installation then asks me to set the location, and automatically opens the drawer showing the countries and cities inside each:


Glad to see Australia and Adelaide are there, and I input them according to the instructions on the installer.

You also get the option to map unix Ctrl-X Ctrl-C and Ctrl-V keys to be usable under Amicygnix in addition to the usual Amiga+key combinations for cut, copy and paste functions. I choose to enable this:


I leave the next few options as per defaults:



The installer also reminds me that the MyX11Setup program allows customisation of Amicygnix from AmigaOS 4 as needed:


Some libraries needed are copied and caches and databases updated - I won't bore you with those screenshots!

With that done the installation is completed!


After a reboot, I then installed the new Amicygnix tools v1.4 package as well:


The installer works much the same:


As before, it detects my older 1.3 Amicygnix tools installation and offers to upgrade, which I do:


Eventually the installer completes:


With the installation all done, I fire up AmiCygnix using the Start_Amicygnix program in the installed drawer - I then get the main Amicygnix desktop appear as a separate screen under AmigaOS 4:


I fire up Audacious audio player to play some MP3's under Amicygnix 1.4:



I previously installed Gimp 2.6 image processor/editor/viewer and a number of other packages too, all available on os4depot for Amicygnix, which work well. Here is Gimp:




I then tested the standalone functionality of Amicygnix 1.4, by running Gnumeric as a 1024x768 window under the AmigaOS 4 Workbench screen:


You can drag the window around the AmigaOS 4 workbench as with any other window, and click inside the window to use the application running under AmiCygnix.

In Gnumeric you can save in Excel .xls format which is great as it means you can work on spreadsheets on the X5000 under Amicygnix 1.4 and then transfer easily to use on Mac or PC systems with Microsoft Office.


I look forward to the day when Libreoffice is available for AmigaOS 4 and we can do this natively, but this is still a good thing in 2019 that we can work on common Word and Excel documents with any Mac and PC owning friends!

As an aside I had to fix an issue with the X5000 when using MUI patched requesters like WinAmp, Odyssey, etc, which is related to the last version of MUI5 I installed in September 2018. It causes Grim reaper errors (which you can ignore) when opening drawers in the requesters, but getting them every time you use another program is quickly annoying. I disabled the patchasl MUI command from the s:user-startup added by the MUI installer and the issue went away. I should check if there is an MUI update to fix this...anyway, for now back to Amicygnix.

We can run Abiword under standalone mode in Amicygnix too, allowing us to edit and save Microsoft Word formatted documents under AmigaOS 4:


AmiCygnix has a start menu in the bottom left corner to launch games, utilities, applications and settings, and a taskbar for quick launch icons and running applications can be selected to switch focus as needed.


Under settings in the start menu you can customise the look and feel of Amicygnix. It is already set to mimic AmigaOS4 look and feel, but you can change this if you want to:



Of the cool features of AmigaOS 4.1 Final Edition which is carried over from the Classic Amiga earlier versions is the ability to "pull down" the workbench screen from clicking and holding the left button on the title bar, revealing the other opened screens behind.

For fun I did this again with Amicygnix 1.4 running on the rear screen, and AmigaOS 4.1 Final Edition on the front. For good measure the standalone Gnumeric is running as a window within AmigaOS 4 as well! Very cool, and smooth operation while doing it too:



There is a lot more to explore with Amicygnix 1.4, and many applications available for it on os4depot so please give it a try!