Showing posts with label game. Show all posts
Showing posts with label game. Show all posts

Monday, 29 July 2019

Skill Grid on AGA Amiga

Today I wanted to take a look at the recently released game called Skill Grid by Retream, available for Classic Amiga AGA systems.



The game is available for purchase from RGCD. I have bought many games for C64 cartridge from RGCD and they focus on producing wonderful packaging for their games.

In 2019 they released Powerglove and Tigerclaw for Classic Amiga, covered briefly in my blog here. For Skill Grid they once again did a great boxed product:


Included is a CD32 bootable CD, floppy disk, instructions, badges, stickers and more! Very nice.


I quickly fired up my Amiga 4000 to try it out. Being an AGA game, you need a Amiga 1200, 4000 or CD32 to play this game:


Instructions for the game are included with the software on the CD:


The tricky part of this game is the positive and negative bonuses which affect your game in different ways. They constantly appear during play and you have to collect as many of the "positive" ones as you can while avoiding the negative ones! The manual below outlines the various bonuses to collect and their purpose.


I found with Retream games you do need to read the manual as they implement some interesting concepts in their games that you need to understand better in order to score well in the game (not just survive!)

The CD includes a HD install version you can just copy to the hard disk and launch. Here is the Skill Grid Title screen on my Amiga 4000:


The game moves fast as it is vertical scrolling shoot em up - but the positive and negative bonuses are a key part of the game play, and separate it from the average shooter that provides occasional power upgrades for your craft. You will likely die very quickly in this game, and often, as I did!


As you start it is quiet enough...


It starts getting busier though as the positive and negative bonuses start filling the screen, along with enemies to shoot/avoid.



I am afraid I am not very good at this game so I couldn't explore it as far as I was hoping to, but I keep on trying. Yep. Died again.


I also tested Skill Grid on my repaired Amiga CD32, and it works very well on it. I think the game is better suited to the CD32 controller to be honest!


Skill Grid is an interesting concept, and surprisingly difficult game to make progress in! That said my shoot em up skills are not what they used to be in 2019! YMMV.

The graphics and sound are good and music is ok too.

Definitely give it go!

Tuesday, 23 July 2019

Blastaway Preview on X5000

Today I wanted to take a look at an upcoming AmigaOS 4 game from Retream called Blastaway.


It is a throwback to games on Classic Amiga, and is in development now. It is being developed in 2019 for Windows and also AmigaOS 4.1.

I am focused on the AmigaOS 4.1 version on my AmigaOne X5000 today. You can download the work in progress game from the Retream itch.io website here for free.

Retream have delivered a lot of great games for AmigaOS 4, Windows, Mac, C64 and more! I have reviewed Huenison in this very blog.

I have previously bought BOH (AmigaOS 4), Skillgrid (Classic Amiga) and C64 games MAH and QUOD INIT EXIT IIm on C64 cartridge from Retream as well! I enjoy their games!

Please support ongoing development of original games for AmigaOS 4.1 and buy some of the games! We need original games too and not just ports of games from other platforms!

This is not the final game and many Blastaway levels and gameplay details are to be completed before the final game is released.

It is looking promising so far, and you can follow along with the very active game development log on their Twitter, Youtube pages as it takes shape!


Here is the Blastaway drawer on extraction:


The game runs in full screen on my X5000:


In the options you can change the video mode to run in a window and lower resolutions, and modify the keyboard controls for the game:


I quickly get into the game:


The game kinda reminds me of Dynablaster and Chaos Engine blended together, with keys to collect to unlock doors, and needing to kill all the aliens on the level to clear.


There are transporters on the level to get into inaccessible areas too and the levels get harder quickly:


You start with three lives, and those are shown at the bottom entrance to each level. If you die you take over the next life from the start point.


I already find the game is playable and fun, and I can't wait to see the final version:


I hope to see this game completed for AmigaOS 4.1 and hope this helps Retream in their efforts to raise awareness of the development work they are doing for our favourite Amiga platforms, both classic and Next Gen!



Sunday, 7 July 2019

FooBilliard Plus and Neverball using Warp3D Nova on AmigaOne X5000

This weekend I decided to take a look at the recently released upgraded games called FooBilliard Plus and Neverball for AmigaOS 4.1 Final Edition with the Enhancer Software 1.5 update. These games were ported to AmigaOS 4.1 by Kas1e and are both free to download from os4depot.net

These games uses the latest enhancements to the OpenGL ES2 functionality and Warp3D Nova in the Enhancer Software 1.5 package for AmigaOS 4.1 Final Edition, released by A-Eon Technology recently and available for purchase on Amistore or the AmigaKit website.



As mentioned these games require Enhancer Software v1.5 installed, released by A-Eon Technology. I have previously looked at version 1.4 and many earlier versions of Enhancer previously on this blog. (if you want to see more of what is included with it).

I updated Enhancer via the Updater application, which is included as part of Enhancer 1.5 (and previous versions).


The latest version has a few changes but the main area to focus on is the Warp3D Nova and OpenGL ES2 library enhancements in this release, in which the OpenGL ES2 support is improved!


With these ongoing improvements, it means we are starting to see new games using these new developments for AmigaOS 4.1 Final Edition that really push the AmigaOne platform forward, which is great for us all in 2019!

I quickly worked through the installation of Enhancer Software 1.5. As mentioned I have covered this process extensively in previous blog posts and the installation process is identical in this release.


With that installed, I downloaded the games from os4depot.net.

Here is the Foo Billiard Plus drawer after extracting the archive:


Definitely read the AmigaOS4 readme included as it explains how to customise the screen modes, level of detail, etc:


On launch the game runs in a 1024x768 window on the AmigaOS 4.1 Final Edition Workbench screen:


As the game name suggests, this is a 3D Billiards game, which is a lot of fun actually!

As the game starts you can rotate around the table to position yourself for the shot, and adjust the percentage power of the shot at the bottom of the screen:



If you click on the the rounded rectangles on the left and right side of the screen, you can access the Function key menus and also the zoom in/out functions.


Right off the bat I have to say it looks sensational, running smoothly in 1080p full screen (which you can set in the options in the game).

It is amazing to see AmigaOS 4.1 Final Edition able to run games that look as great as this in 2019:



As I get into the game proper I quickly find out the computer is rather good at the game, and I really suck at it:


After you play your shot you see the computer plays it's turn too:


I kept making the mistake of hitting the ball too hard:


There is some nice background music to the game which suits the mood well.


But after a while you get the hang of it:


Sometimes the computer gets it wrong too and I won my first game:


I quickly settled into a number of games as this game is a lot of fun to play and easy to learn:


Time to break:


The computer is whipping me this time, with me rarely getting a shot in:



Important not to set the shot up too easy for the computer on their turn:


If you make it too easy for the computer, it takes full advantage and wipes the floor with you!


I have to say I really enjoyed playing Foo Billiard Plus on my X5000.

After playing the game a number of times, I also took the opportunity to take a quick breather and play with the latest MickJT-Mplayer (non altivec version) on my X5000, which works well - here is a video playing through the X5000 very nicely:


I then moved on to trying out the latest version of Neverball, v1.6 which uses the OpenGL ES2 functionality in the latest Warp3D Nova release in Enhancer Software v1.5.




Initially on launch it runs in 1024x768 windowed, but we can fix that in the Graphics settings in the Options menu to run 1920x1080 full screen on the AmigaOne X5000:



An option inside the game explains the rules too - you control the tilt of the floor which causes the ball to move around the game area. You need to collect the minimum required coins on the level and reach the goal in the time limit:


The controls are outlined but really there is not much to it - just tilt the floor with the keyboard arrow keys or mouse:


 There is a normal mode and challenge mode. The challenge mode gives you only three balls to start with to complete the game!


There are a lot of levels in this game - I decided to try the Easy level set first:


But you can of course go for the hardest Nevermania level set too:


Level 1 - let's get into it:



It look impressive to say I got a new record, but really - I just finished the level!


Here is level 2:


The music is nice too and works well with the game.


As you go through the levels it gets harder and trickier, with all manner of obstacles to make it harder. The level preview helps, and also explains the minimum coins to be collected, with some bonus coins worth more too:



Sometimes you need to tilt on a consistent angle to get through the level, like in Level 4:



Other times you need to avoid going too fast and flying off the level itself! Trust me, it is easier to do than you think!


The hill slope levels are interesting too:




There are levels with moving floors to make it even harder, and even moving pinball machine components to bounce off:




The game is a lot of fun, but can be disorienting if you roll too fast. The trick of course is the manage the tilt to avoid this and get through the level as fast as possible, while collecting all the coins!


I think Neverball is a lot of fun and little bit reminds me of playing balance board exercise games on the Nintendo Wii Fit balance board, which worked in a similar way!


 Also classic Amiga games like Marble Madness and Rock N Roll are also inspirations to this game I think.

It is great to see OpenGL ES2 being used in AmigaOS 4.1 Final Edition games and I look forward to seeing even more in the future!

It is well worth giving these games a go!