I am back from my holiday and turned on my Sam460CR system today to find out a new game called Bubble Shooter DX by Entwickler-X available on AMIStore!
Essentially Bubble Shooter DX is a copy of the famous Bust-A-Move game, which I really enjoyed playing on the Dreamcast, Nintendo 3DS and other systems too!
There are some twists to it though, in the form of earning coins that you can use to help you out of tough situations - but more on that later.
In the past Entwickler-X has sold their AmigaOS4.1 games via their website Amiboing and AMIStore, but this release is available on AMIStore only for AmigaOS4.1:
You can download a demo of the game from Amiboing here if you want to try it out first!
The game costs GBP6.50 on AMIStore.
Once I purchased and downloaded the game from AMIStore to my Sam460CR system, I get the following drawer:
A readme is included to explain the game - it is short because the game itself is easy to get into:
As with most Entwickler-X games you can use the Config program to run the games in full screen or window mode:
When the game runs this is the initial screen:
If you click on the Star icon you can see the achievements you can unlock in the game:
A highscore chart and the ability to mute the sound effects is also included:
Hitting Play I can see the levels, with just the first level available initially, but I can unlock these as I finish each one, and can continue from any level I have unlocked in the future, which saves me having to start again each time:
Level 1 - let's get into it!
The initial game screen. As per Bust-A-Move you shoot different coloured bubbles from a cannon you control with the mouse. When you shoot a coloured bubble next to two other bubble of the same colour they all disappear. The goal being to remove all the bubbles before the line reaches your cannon position at the bottom of the screen:
You can use the right mouse button to switch between the current colour available to shoot, and the next one in the sequence. This is very useful as the levels get more complex. Level 1 though, is very easy:
Moving through the levels is quick, and I am quickly into Level 3 and 4 - with the arrangement of bubbles changing with each level - you can shoot off the dashed lines making the edge of the play area to get bubbles to hard to reach places:
Moving forward a few levels, level 9 things are starting to get more difficult:
Level 12 and you can see the arrangements are getting more difficult - some special bubbles (clear) and explosive bubbles that destroy all the bubbles of the same colour also start creeping in:
Personally I found the first levels too easy, but I have played Bust-A-Move a lot, so probably it is because of that! But moving into Level 13 and 14, things get tougher:
Indeed, on level 14, I made some mistakes and lost!
You can see the unlocked levels now, and my achievement out of 3 stars for each one, based on how quickly I solved it:
I also now have a score on the high score table! As with other Entwickler-X games these scores are registered with your Amiboing profile on their website, so you can compete with other players scores across the world!
If you change the theme from clean to symbol, the game area changes a bit, with the bubbles have symbols as well as colours:
You can also buy power-ups using coins earned through completing levels, such as popping bubbles, moving the line up one, and popping all bubbles on the screen with the same colour. Used strategically, these can really help as you move through the game and the levels get harder.
Bubble Shooter DX is an interesting game. It plays as you would expect if you have played Bust-A-Move before, but has enough variations to make it interesting.
I would have liked some background music in the game, but spot effects are fine.
It is a fun game and if you enjoy Bust-A-Move style games then you should enjoy this too!
Saturday, 15 August 2015
Saturday, 11 July 2015
AmigaOS4.1 Games released and holiday
Today I thought some quick updates on some new AmigaOS4.1 game releases - Quake 2 High Definition Edition from HunoPPC on AmigaOS4.1 with Warp3D, The Secrets of Middle City Demo Version, and more.
First, a look at a upgraded Quake2 High Definition release from HunoPPC for AmigaOS4.1, which was quietly released recently.
It definitely improves the look of Quake 2 on AmigaOS4.1 with higher HD resolutions, but of course you need to have Warp3D working on your system.
You can download the 400MB+ archive from HunoPPC's website here. You also need to copy some of the original Quake2 files from your original Quake 2 CD. The instructions on HunoPPC's website explain which file to copy where.
On the Sam460CR I find that running the game in 1024x768 gives the best results, but I am sure on an X1000 I could run much higher resolutions. Here is the title screen:
Video options screen:
Of course, I need some in game screenshots to show the game off. Here are some screenshots in the game to whet your appetite while waiting for it to download:
Definitely worth the sizeable download in my opinion. Thanks to HunoPPC for his efforts with this.
Also released recently is a demo of the upcoming The Secret of Middle City game for AmigaOS4.1 (and MorphOS) by GDG Entertainment. Their website is here.
I ran the game demo of The Secret of Middle City on my Sam460CR system to bring you some screenshots of what you can expect from the game. Here is the title screen:
There is an intro sequence that provides the background to the mystery to solve:
The game is broken into several parts:
As the game opens you head into the Police Entrance Hall:
As is usual with this type of game, you can interact with various people and objects on the screens, to progress to the next part - you cannot save your progress in the demo version:
I quickly move onto to the Sheriff's office for more story and interactions as more information is revealed for the next steps in the story:
You get different responses depending on which questions you ask - in my case it seemed I had to click on them all before I could progress but maybe I was just unlucky with my choices:
Clicking on the Map shows the Middle City area to explore:
Exiting the Police building, I head to the bar for more clues (where better!):
Some screenshots from the bar:
Clicking on the box icon with the ? on it (on the right side) reveals what items you have collected or want to give/use to progress further:
The Windows/Mac version of this games was released this week, so the boxed AmigaOS4.1 version should not be far away hopefully so everyone can try this game out.
Last, but not least I received my purchased boxed copy of Wings Battlefield in the post this week.
It also gave me the opportunity to try out the Warp3D version of Wings Battlefield for the first time, now that I have Warp3D running on my Sam 460CR.
Up until now I have run the compositing version of the game, but now I can try out the Warp3D version:
Certainly it looks nicer, but people running the compositing version are not missing out on much in my opinion - the impressive work on making the compositing version as nice as possible has really paid off. Both version looks great. Here is some photos of the Warp3D version in action on my Sam460CR:
Until now I have been using the pre-release version I was testing, so it is great to have the final release version! There was an upgrade to install on first run after installing from the CD. The updates are downloaded from the internet and installed automatically, and the game then run again.
Playing this game again made me release how great it is to have new release AmigaOS 4.1 games in 2015.
There is also a Windows version included on the CD (haven't tried it yet), along with AmigaOS 4.1 (Compositing and Warp3D versions), AROS, MorphOS versions, and some extra goodies too.
Please note that I will be on holiday for a while from this week, with no access to my Amiga systems during that period. I am looking forward to doing some train trips of a lifetime! I would expect plenty of coverage on my Interesting Trains Blog once I return!
I also hope to have some updates for you on my X1000 and what has happened in Amigaland while I am away, when I return.
Accordingly, in the meantime the blogs will pause for a bit, but should be back in mid August.
Until then I hope you continue to enjoy using your Amiga systems, Next Generation or Classic!
First, a look at a upgraded Quake2 High Definition release from HunoPPC for AmigaOS4.1, which was quietly released recently.
It definitely improves the look of Quake 2 on AmigaOS4.1 with higher HD resolutions, but of course you need to have Warp3D working on your system.
You can download the 400MB+ archive from HunoPPC's website here. You also need to copy some of the original Quake2 files from your original Quake 2 CD. The instructions on HunoPPC's website explain which file to copy where.
On the Sam460CR I find that running the game in 1024x768 gives the best results, but I am sure on an X1000 I could run much higher resolutions. Here is the title screen:
Video options screen:
Of course, I need some in game screenshots to show the game off. Here are some screenshots in the game to whet your appetite while waiting for it to download:
Definitely worth the sizeable download in my opinion. Thanks to HunoPPC for his efforts with this.
Also released recently is a demo of the upcoming The Secret of Middle City game for AmigaOS4.1 (and MorphOS) by GDG Entertainment. Their website is here.
I ran the game demo of The Secret of Middle City on my Sam460CR system to bring you some screenshots of what you can expect from the game. Here is the title screen:
There is an intro sequence that provides the background to the mystery to solve:
The game is broken into several parts:
As the game opens you head into the Police Entrance Hall:
As is usual with this type of game, you can interact with various people and objects on the screens, to progress to the next part - you cannot save your progress in the demo version:
You get different responses depending on which questions you ask - in my case it seemed I had to click on them all before I could progress but maybe I was just unlucky with my choices:
Exiting the Police building, I head to the bar for more clues (where better!):
Some screenshots from the bar:
Clicking on the box icon with the ? on it (on the right side) reveals what items you have collected or want to give/use to progress further:
The Windows/Mac version of this games was released this week, so the boxed AmigaOS4.1 version should not be far away hopefully so everyone can try this game out.
Last, but not least I received my purchased boxed copy of Wings Battlefield in the post this week.
It also gave me the opportunity to try out the Warp3D version of Wings Battlefield for the first time, now that I have Warp3D running on my Sam 460CR.
Certainly it looks nicer, but people running the compositing version are not missing out on much in my opinion - the impressive work on making the compositing version as nice as possible has really paid off. Both version looks great. Here is some photos of the Warp3D version in action on my Sam460CR:
Until now I have been using the pre-release version I was testing, so it is great to have the final release version! There was an upgrade to install on first run after installing from the CD. The updates are downloaded from the internet and installed automatically, and the game then run again.
Playing this game again made me release how great it is to have new release AmigaOS 4.1 games in 2015.
There is also a Windows version included on the CD (haven't tried it yet), along with AmigaOS 4.1 (Compositing and Warp3D versions), AROS, MorphOS versions, and some extra goodies too.
Please note that I will be on holiday for a while from this week, with no access to my Amiga systems during that period. I am looking forward to doing some train trips of a lifetime! I would expect plenty of coverage on my Interesting Trains Blog once I return!
I also hope to have some updates for you on my X1000 and what has happened in Amigaland while I am away, when I return.
Accordingly, in the meantime the blogs will pause for a bit, but should be back in mid August.
Until then I hope you continue to enjoy using your Amiga systems, Next Generation or Classic!
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