Saturday, 25 October 2014

Amiwest 2014 - Programmers seminar Day 2

Today at Amiwest 2014 I got my first look at the new AmigaOne X5000! This example belongs to tekmage, with a nice customized case:


Here is a closer look at the internals.




Last night we went to a Chinese place where there was more food than we could ever eat!


It was also Tony's birthday so a double celebration.


Today there was plenty of programming and setup work going on. 


Trevor and Andy:


The seminar area:


Setup work well underway in the main hall too:


I also setup my exhibitor table to make sure all my equipment still worked after the long trip from Australia:


It all worked thank goodness! 


The main show starts tomorrow and I can't wait to see everything and find out all the latest news!

Friday, 24 October 2014

Amiwest 2014 Programming Seminar Day 1

Today is my first full day here in Sacramento for Amiwest 2014!


Quite a few people are here already and luckily I have already spent quite a bit of time catching up at dinner and breakfast with people I had only met online before.

Enough of that though, here is some photos from the setting up of the programmers seminar.

Eliyahu has his Pegasos 2 here:




Sacc-dude setup is an Amigaone xe G4 800mhz system:






Steve Solie has his AmigaOne X500 system here too:



Tony, Brian and Steve chatting:


Andy, bill, tony, Brian chatting with Valiant's X1000 in the foreground:



Valiant's sam440 has some issues and he is working on it:



Paul 'Pjsx1k' has his sam440 system:


My Amigaos 4.1.6 classic build on winuae beta 20 running on my late 2013 macbookpro.


Exciting to have so many AmigaOS4 systems around today, with more to come the a weekend! Please come along to Amiwest this year - would love to meet all Amiga fans while I am here!


Ok, time to start learning now from Steve and Andy so I will do another update later!

Wednesday, 15 October 2014

VoxelNoid using Wazp3D on X1000


Recently Cherry Darling released a new free game for AmigaOS4 (and MorphOS) called VoxelNoid, an arkanoid style game with a 3d voxel twist to the gameplay.

You can download it from Cherry Darling's website here.

They also released VoxelBird for AmigaOS4, which I also took a look at on my blog back in April 2014, here if you are interested.

Because VoxelNoid required Warp3D and I currently don't have my Radeon 9250 card installed in my X1000 (I have two Radeon HD cards installed), I couldn't try it out when initially released.

The author of Wazp3D Alain Thellier mentioned on AmigaWorld.net yesterday that he had updated the Wazp3D software and VoxelNoid runs on it. So I rushed to try it out on my X1000.

I downloaded the updated Wazp3D archive from os4depot.net here and following the included installation instructions - backed up my warp3d.library file in libs: and then copied the wazp3d.library-os4 to libs:Warp3D.library, and finally copied the new Wazp3D Prefs program into the Prefs folder.

There is a os4-configs folder in the Wazp3d archive that has an optimal wazp3d.cfg file for VoxelNoid.

So next here is the VoxelNoid folder after extracting:



I then copied the wazp3d.cfg-voxelnoid file in the Wazp3D os4-configs folder into the VoxelNoid folder above as Wazp3D.cfg. Ready to go!

The Readme explains how to play the game and also the notes about the performance on the AmigaOS4 version with a switch made to use Warp3D instead of MiniGL. The game was originally released at the Gerp 2014 demo party and won the Wild competition category!


Here is the title screen of VoxelNoid after starting - the graphics look great and the retro music suits the game very well:


You are prompted (not shown) to login with your preferred Name and email address to register your high scores online.

Under the Options Menu option you can change the game to run Full Screen or Window, change music and sounds effect volume and the difficulty level, amongst other things!


The Highscores option on the Main screen allows you to see local high scores, and also Online high scores too:


The Medals option on the Main Menu shows what achievements you have done playing the game, and what you still have yet to unlock:


Let's get into the game - I selected 1 Player (there is also a two player option), with just the initial start level unlocked to start off:


As mentioned this game is similar to the classic Arkanoid game released on Classic Amiga many years ago, except with a few twists.


On the left side is a power bar that gets higher as your ball passes through bricks you have hit with the ball as is bounces back and forth between your bat and the bricks:


Unlike Arkanoid, when you hit a brick it explodes into 3D voxel pixels which spread in small pieces across the game area. As your ball passes through those remains, they are redirected (like a magnet) to your bat and your power level on the left increases.


As with Arkanoid there are bonus pills that fall from some bricks when hit, that provide a temporary help - for example that enforce gravity on the ball to stick on your bat until ready to fire again, create multi-balls to speed up brick destruction, expanding the size of your bat to make it easier to hit the ball, and so on.


If the ball falls down beyond your bat, you lose a life, and with only 3 lives it doesn't take long to reach Game Over - which initially for me happened often, and quickly!


This games pushes me to keep trying again and again!


The power bar you build up on the left during the game allows you to shoot a flame weapon that slowly rises higher to destroy bricks in a straight line for as long as the power bar is not fully depleted. The power empties out quickly, so choose your targets carefully to help you finish the levels quicker:


Some more action shots from the game:


Finally completed level 0, and earned my first medal!


Level 1 in game screenshot:


Level 2 in game screenshot - getting better at this:


VoxelNoid as a game is a lot of fun and quite addictive. The retro music is great, and the voxel components and flame weapon tied to a power bar add a genuinely new twist and challenge to a well known classic 1980's game genre. It made me keep trying to beat the levels - I want to try it again now and see if I can do a bit better!

The great news for X1000 owners is that with the latest Wazp3D software you can play this game without the need for the Radeon 9250 card installed - the normal Radeon HD cards in the X1000 work well with VoxelNoid.

If I put back the Radeon 9250 card in my X1000 in the future it would be interesting to see if there are any differences to using Hardware Warp3D support instead of using Wazp3D. It runs well on Wazp3D so I am happy to run it like that for now.

Cherry Darling have delivered again with a fun game that is also free to download. I am surprised they don't charge for this game as it is clear a lot of work went into it.

Highly recommended for X1000 owners to download VoxelNoid (and the latest Wazp3D) and try out this game!